For example, many fans have criticized Bethesda's choice to include dialogue wheels instead of the more traditional interface and already some talented fan has designed a mod capable reverting this change, adding classic dialogue options back into Fallout 4. This mod does not have any known dependencies other than the base game. It provides aspiring settlement leaders with additional information for a more efficient settlement management. Modding adds endless content to a game and any issues that fans are experiencing with the title can be simply taken away with just a few clicks. RobCo (TM) proudly presents the 'Settlement Management Software' to help with your settlement management needs. It's the hard-working mod communities that have kept previous Bethesda titles, such as Skyrim, alive even to this day and Fallout 4 is sure to be no exception. Another mod of note is Fallout 4's first graphics mod, which was released just one day after the game's release in an effort to make the wasteland look a more vibrant and colorful place. These include a monster companion mod that lets players roam the wasteland with a range of animals and various creatures at their side, as well as a craftable ammo mod, which (as the name suggests) adds the ability for players to craft any kind of ammunition available in the title. Whilst it's still early days for Fallout 4 mods, there have been several recently that have received significant amounts of attention. Mod Organizer is a tool for managing mod collections of arbitrary size. Even fancy scripted installers should work, though we haven’t had a chance to test them thoroughly yet as there's no mods that use scripted installers out at this time." Workshop Framework will also automatically repair the workshop menu on every game load. Heres a guide on how to use Nexus Mod Manager (NMM) to mod Fallout 4. It will instead be injected by Workshop Framework. "This is a preliminary release that may have some wrinkles to iron out, but internal testing has gone smoothly. If you use v1.1.11 or later of Workshop Framework then SMM is no longer required for the Sim Settlements custom menu. A blog post by Nexus Mods' Dave Talamas announced Fallout 4's mod support, commenting:
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